MM1:List of HUDMessage IDs

Magical Mary 1 uses ACS for any on-screen element not controlled by SBARINFO, using HUDMessage and its IDs to draw things like text and images.

Anything that can safely be drawn over itself many times a second or doesn't have to be overwritten with an identical copy of itself later in a script uses the ID 0, but HUDMessages that don't meet that criteria use their own ID numbers. The table below keeps track of any IDs used by scripts: