Upgrades

In Mary's Magical Adventure, Mary and Xane's weapons, jump height, and maximum health can all be upgraded using the floating upgrade objects. When one is collected, all players are immediately upgraded.

Weapon upgrades
At the beginning of Mary's Magical Adventure, Mary and Xane's weapons only can do a limited set of attacks, usually only one. Collecting a weapon upgrade adds an additional attack or improves the weapon slightly. They resemble a group of blue and pink floating blocks with a weapon's icon on the big block in the middle.

Mary's Hammer
At first, Mary's Hammer can only do a simple attack by pushing. Hammer upgrades add four additional attacks to the hammer.
 * Hammer Jump (Tap on ground): Mary slams the ground quicker than the normal attack. Its force launches Mary one story into the air. It does slightly less damage due to Mary's quicker speed, though.
 * Hammer Puff ( in air): Mary holds her hammer in front of her briefly in mid-air, which behaves like a double jump, extending her jump slightly. It also increases her speed slightly, so perform an Air Dash before this for best results. When transformed into Magical Cutie Mary, this can be used as many times as wanted, but every time it's used after the first time, Mary loses coins, starting at one and increasing to five coins.
 * Hammer Spin (Hold on ground): Mary spins quickly, holding her hammer in front of her until she stops. Mary is vulnerable at the end while she's stopping the spin.
 * Hammer Slam ( in air): Mary freezes in mid-air and slams her hammer down. As this happens, she falls towards the ground at high speeds. Upon hitting the ground, a shockwave expands from her location, hurting all enemies in a big radius. Said radius and damage increase the more Mary falls during the attack.

Mary's Umbrella
Mary's Umbrella can only do a basic attack and glide (hold  in air) at first, but two upgrades can be used to add an additional attack and way to begin flight.
 * Flattener (Hold on ground): After Mary does the normal umbrella attack, she will attempt to squish whatever's in front of her if  is being held. While an enemy is flattened, they can't move for a few seconds, giving Mary a chance to either keep attacking with her umbrella or switch to a more powerful weapon such as her hammer or wand.
 * Liftoff (Hold on ground): Mary holds her umbrella in front of her, waving it around to build up energy. After this, Mary uses the built-up energy to transfer into gliding with a small vertical boost.

Arthas' Sword
Arthas' Sword can do only one attack at first, a endless swinging combo (hold ). However, upgrades exist for it that will give Xane more ways to use Arthas' murder weapon.
 * The first upgrade increases the speed of Xane's sword swings during the aforementioned attack. As usual, enemies stop reacting to pain after five swings and Xane will slow down, though not as much as before this upgrade.
 * Sword Beam (hold ): Xane moves the sword across to the left side then holds it there. When released, a bright beam of energy gets shot in the direction Xane's facing. It can slice through enemies, hurting multiple in a row, though walls stop it. It also disappears if it moves through the air for longer than about two seconds.

Ability upgrade
This upgrade is special, as it can only be purchased from Jane's shop in the Small Hut. When purchased, the upgrade increases your character's "double jump ability"'s flexibility.
 * NONE: Mary performs an Air Dash, aiming slightly higher than normal. This is basically a double jump. It's slower horizontally than the normal Air Dash but this, when combined with the Hammer Puff, really extends Mary's jumps.
 * For Mary, her Air Dash gains two extra Air Dash variants, the one chosen based on what direction is pressed when the Air Dash happens.
 * UP: The standard Air Dash, the same variant usable before and after the upgrade. Mary fires forward at a high speed, higher than the other two variants.
 * DOWN: Mary forces herself downward towards the ground at an angle. When she hits the ground, she boosts forward. Jump right after the boost to prolong it.

Jump upgrades
Jump upgrades look like a blue shoe with an orange arrow to its left. When picked up, all players can jump slightly higher, with the final, tenth upgrade allowing your character to jump up to double their original jump height!

Health upgrades
Health upgrades are big, gold hearts. When collected, all players' maximum health increase by 25, up to a limit of 200. Additionally, it refills the player who picks it up's health fully.