List of References

World of Kirbycraft makes many references to other franchises and series, both in the movies and the game. Here are all of the references; These may contain spoilers for other franchises and/or the movies/game.

Chronicles of Uther
To be written.

General

 * As with games like the Kirby and Sonic games, you can jump through certain thin platforms from below but can't fall through them.

Sonic the Hedgehog

 * Special stages, Chaos Bridges, and the resulting transformation are nearly the same as Sonic's equivalents. The only difference is you aren't invincible in Mary's Magical Adventure; You instantly gain double your starting health after transforming, though.
 * Special Stages are based on Sonic Robo Blast 2's old Special Stages, with the samsymmetrical layouts,
 * Also, the player must push a separate button when in the air to transform, similar to Sonic the Hedgehog 3.
 * How the water behaves is the same as in the 2D Sonic games; You can't swim and fall through the water to the bottom. Bubbles appear and you'll gain air back if you make contact with a big one.
 * Similar to games like Sonic the Hedgehog 3, Sonic Unleashed, and one of the Sonic Advance games, if Mary is moving quick enough when she's about to fall in the water, she'll run across the water. You can jump and Air Dash on the water to control your direction and move backwards to fall into the water.
 * Springs and boost panels are inspired by a mixture of the classic and modern games;
 * Springs bounce you at different speeds and send you flying in an arc like the classic games but they usually are part of "automated sections" like modern Sonic games (and as of v1.6-alpha can be messed up by holding movement buttons down while bouncing to the next spring/boost panel..)
 * Boost panels behave like the ones in the modern Sonic games, even making the sound of Sonic Adventure's boost panel when it boosts you. Their design is roughly Sonic Adventure's boost panel design but all grey and the "wheel" on its back side doesn't spin, instead having a light on each side. Its design is a "3D" version of the boost panel design in Xane's "Untitled Platformer", an unfinished MegaZeux game he made before Mary's Magical Adventure.

Miscellaneous

 * The -NOFLAT- texture used by the engine to indicate non-existent textures is based on the Unreal Engine's checkerboard texture, seen in commercial games under or around levels.