MM1:List of Mods

As Magical Mary 1 is based on GZDoom, it has support for various modifications to the game, loaded by dragging and dropping extra files onto the executable or using the -file command line parameter. Anyone can create mods for the game, though Xane does not maintain backward compatibility with each new version, so variables, functions, and scripts may stop working with any update.

Official Mods
Xane makes official modifications for the game, which are automatically detected if they are placed in a folder it monitors, such as the folder in which it's installed. Some mods do not add any new ACS code, relying on setting "flags" in the LANGUAGE lump to make the built-in ACS scripts run alternative code. Due to this, even user-made mods can detect these mods by checking if the LANGUAGE lump returns "YES" for certain words.

Hi-Res Mod
This increases the resolution of first-person weapon sprites and fonts. Be warned, as using this, especially with resizing, may dramatically increase the amount of VRAM needed to play the game, so you may need at least a gaming laptop to safely use this mod.

Improved Sounds Mod
This mod replaces certain sounds with better alternatives, making the game sound as it was meant to. In addition, the radios heard around Peacewater begin functioning, along with a purchasable "personal radio" that lets the player listen to it anywhere!

These sounds would've been included with the game, but OpenAI Jukebox's license prevents using sounds generated using it for commercial use, which Magical Mary 1 may become.

User-made Mods
Due to this game's lack of popularity, there are no notable mods for it. If you make a mod of decent quality, feel free to edit this page and add your mod below this text.