MM1:Levels/1-4: Rolling Albatross

Rolling Albatross is the final Peacewater level, where Mary and Xane fight the Commander after a misunderstanding. It's a very linear level, as its main purpose is to fight the Commander in an arena.

Appearance
Dreary desaturated blue fog and tinting covers this stormy level. If moving skyboxes are enabled, a part of the city can be seen beneath the ship, with nameless buildings and a Mary's restaurant visible through the fog clouds and raindrops. Otherwise, a foggy, dark tunnel can be seen around the ship.

The airship itself is mostly made of metal, with shiny metal and strange rocks making up all structural parts of the ship. Cyan-colored carpet is placed on some parts of the ship for unknown reasons, A big light shines down onto the floor of the arena where the Commander fights your character.

Story
After Mary and Xane's infiltration of PWPD's headquarters in 1-3: City Street Run, they find a strange small room docked in the hangar, with a hammer on the floor. Unable to resist, they enter the room only for it to close and begin shaking! Though briefly afraid of how high they are above the ground, the two brave the floating platforms and make it to the main "arena" platform.

Before Battle
Xane gains suspicion that this was all set up, that they were intentionally trapped on the ship as it left the hangar. Right after that, the Commander himself lands in front of Mary and Xane. This startles Mary, but Xane notices he isn't talking like he usually would. The Commander tries to correct himself, but seems to forget his own name. Knowing he's failed to fool the two, Sarthoo exits the Commander's body. Xane tries to confront him, but Sarthoo flees, floating off to an unknown location. Xane wants to chase him, but the Commander recovering from the possession distracts him.
 * If playing as Mary, the Commander warns her that civilians aren't allowed on the ship. Mary tries to explain that Sarthoo was possessing him, but the Commander refuses to believe her and threatens to knock her off of the ship, causing Mary to start crying. Xane stands up for her then encourages her to kick the Commander's butt.
 * If playing as Xane, he immediately tells the Commander that Sarthoo was inside of his body, but the Commander doesn't believe a word, threatening to knock Xane off of the ship. Unlike Mary, Xane stands his ground and makes fun of the Commander. With neither side budging, Xane tells the Commander to just start the fight already.

After Battle
After being beat up, the Commander lays on the floor, almost defeated. Mary or Xane, depending on who's being played as, tries to teach him an Aesop that sounds like something from a kid's show, but the Commander refuses to listen to them. Right as Mary and Xane let their guard down, he pulls out a small device and pushes the button on it, activating the Rolling Albatross' emergency rolling maneuver. As the ship flips over, Mary starts falling!

Xane, being able to fly with his wings, grabs Mary's hand and starts floating under the ship as it returns to its normal orientation. He reassures her that he'd never let her fall, but a low-hanging part of the ship collides with him, causing both to fall helplessly to the grassland below!
 * Mary falls through a hole in a small cave, hitting the ground hard. Being in pain, and now with the realization that she's separated from both of her parents, she feels tempted to cry, but instead figures she'd be better if she explored this environment, hoping to find her father in the process.
 * Xane lands in a volcano, on a rocky platform beside lava. Upon noticing this, Xane's thankful he didn't land in the burning magma, but not long after, Xane hears a distant rumbling. As it gets louder, a giant wave of lava starts rushing toward him. Though his wings are damaged for the time being, Xane makes a mad dash away from the lava towards the exit!