Mary Joyflower

Mary is the daughter of Xane and Kimberley, who lives in Peacewater. She is six years old as of Magical Mary 1, and is supposedly 3' 11¼" (120cm) tall.

Personality
A sweet, innocent girl, Mary prefers to not fight others, but will defend herself and others if they are possibly in danger. Mary gets scared easily and tends to cry when things go wrong. Her crying annoys and angers most people, but her friends and family can help her calm down. Mary normally speaks with a soft, quiet voice but isn't afraid to scream, yell, and cry loudly if she feels it is needed.

Abilities
Mary's main ability is her speed, able to run faster than other children. Her mid-air ability is the Air Dash, which acts similarly to Sonic Robo Blast 2's Thok attack, lets her quickly dash towards or away from danger, and can extend springs' distance, instantly reach full speed, and go around corners quickly. The Air Dash is influenced by Mary's speed, however; Using it from a standstill instantly boosts her to her maximum running speed, but doing so while already at full speed will double or triple her speed.

As Mary is a child, she can't take much pain. If Mary is hurt too much, she will break down into crying for a second, even in the middle of combat. This angers most enemies and bosses, making them temporarily focus on trying to harm her. After this occurs, however, killing the enemies rewards Mary with extra coins, the amount depending on how strong the enemy is. Due to, she can force herself to think about it; Hold for over a second and Mary will build up sadness then crying. Forcibly crying will make Mary lose all built-up pain, allowing strategically crying when out of danger. Mary cannot cry in certain situations, like if she's in Special Stages, currently using an item, or during specific scripted segments. If Mary wants to cry due to pain, even if it is prevented, it will still occur once it is allowed.

Upgrade
If Mary gets an Ability Upgrade from the Lab, her Air Dash gains two additional variants that give her slight control over how vertical her Air Dashes are. Push different movement buttons/directions to determine which variant she will use.

Weapons
Mary's has five weapons (though this will increase), which she can acquire during her adventure, starting with two of them. The rest are automatically given to her at certain points in the story.
 * MAGIC-FIRE-G: A pistol capable of trapping and firing out magic concentrated into bullets. At first, Mary's shots are inaccurate and it takes longer to bring out, but with upgrades it can be fired with perfect accuracy and can fire multiple shots at once.
 * Pretty Parasol: Mary's pink parasol. Normally used to shade her during sunny days, it gains a new purposes during this time. With it, Mary can glide and use air currents to be lifted up. It can also be used to push enemies away from Mary, or knock them into springs and boost panels. Upgrades enable hitting enemies multiple times and even taking off into the air from the ground.
 * Piko-Piko Hammer: A small, toy hammer meant for hitting other small objects. It may look too small to cause damage, but Mary's near-infinite child energy lets her whack enemies with power! With upgrades, it gains additional uses, like a double jump and a shockwave that hurts every enemy within a good radius of Mary.
 * Heart Bow: A basic bow with pink hearts on each end. It fires arrows that Mary finds around the environment, which go far distances but are affected by gravity. Upgrade it and stronger arrows formed by magic can be fired.
 * Wand of Love: 's primary weapon, gained upon . By attaching different tips to it, Mary can perform a nice array of attacks, like magic that splits when it hits objects, elemental balls, healing, and more. It is Mary's most useful weapon, but comes with the cost of magic consumption.

Transformation
With at least six Chaos Bridges, Mary can turn into

Art/Renders
Xane creates all of the official artwork and renders of Mary for the game, most using her 3D model design, modeled in Blender.