List of References

Xane likes to reference things he loves, such as video games. This page will list all of the references in Xane's movies and games, but beware, as this may contain spoilers, in case you want to experience Xane's movies and video games...

World of Kirbycraft movies
This will be written at a later time.

Miscellaneous

 * As with games like the Kirby and Sonic games, you can jump through certain thin platforms from below but can't fall through them.
 * Sometimes, especially on higher difficulty levels, small proximity mines can be found on the ground. If the player damages or walks over it, it makes a high-pitched squeak then explodes. This is a reference to Die Hard Trilogy 2's third-person shooter levels, where barely-visible mines are sometimes on the floor. Predictably, they make a high-pitched sound when they're destroyed.

Super Mario

 * Levels are numbered like levels in Super Mario games. For example, the first level is "1-1: Welcome to Peacewater!".
 * If you jump at a wall, you will hold onto it as you slide down it, like Super Mario in newer games such as New Super Mario Bros. Wii. Jump when looking in the direction you want to jump off in and your character will jump from the wall. To drop from a wall, move backward or turn too far too the side.

Sonic the Hedgehog

 * Special stages, Chaos Bridges, and the resulting transformation are nearly the same as Sonic's equivalents. The only differences here are that you deflect any projectiles that touch your character and don't consume coins to maintain transformation, relying on magic instead.
 * Special Stages are based on Sonic Robo Blast 2's old Special Stages, with the symmetrical layouts,
 * The player must push a separate button when in the air to transform, similar to Sonic the Hedgehog 3.
 * How the water behaves is the same as in the 2D Sonic games; You can't swim and fall through the water to the bottom. Bubbles appear and you'll gain air back if you make contact with a big one.
 * Similar to games like Sonic the Hedgehog 3, Sonic Unleashed, and one of the Sonic Advance games, if you move quick enough when your character is about to fall in the water, they'll run across the water. You can use Mary's Air Dash or Xane's water-paddle hammer upgrade on the water to control your direction and move backward to fall into the water.
 * Springs and boost panels are inspired by a mixture of the classic and modern games;
 * Springs bounce you at different speeds and send you flying in an arc like the classic games but they usually are part of "automated sections" like modern Sonic games (and as of v1.6-alpha can be messed up by holding movement buttons down while bouncing to the next spring/boost panel..)
 * Boost panels behave like the ones in the modern Sonic games, though they don't shoot you away as quickly. Their design is roughly Sonic Adventure's boost panel design but all grey and the "wheel" on its back side doesn't spin, instead having a light on each side. Its design is a "3D" version of the boost panel design in Xane's "Untitled Platformer", an unfinished MegaZeux game he made before Mary's Magical Adventure.