MM1:List of console variables (CVars)

Like its engine GZDoom, Magical Mary 1 supports and uses console variables (abbreviated as "CVars" internally) to allow users to tweak visual, audio, and gameplay-related settings, customizing the game to their liking. To view a console variable's value, push the console key (usually ) to show the console window, then type the name of a value and push. To change a value, type a variable's name then a number, string (text), or boolean (false/true), though 0 and 1 also work in the latter case. Upon pushing, the value will immediately take effect in most cases.

As most of GZDoom's CVars are still included in Magical Mary 1, they won't be mentioned here. Visit the ZDoom Wiki to read about those.

Accessibility (ac_)
For those with impairments, these console variables may assist you, though they are not the best due to being programmed in ACS rather than the source code. You may want to use an external program or color setting for colorblindness and other things.

Gameplay (cl_)
Though it's unknown what "cl" stands for, this prefix is used for gameplay-related console variables in Magical Mary 1.

Low-end (le_)
These CVars can be used by players with lower end machines to hopefully improve performance by reducing effects, removing translucent lines, and even adding "draw distance".

Miscellaneous
Some CVars don't have a big enough group they're a part of, so they're located here instead.